A Musical Level
(Inspired by Rayman Legends)

in this project I served as the Producer for this project, leading the team and making key design decisions. I also contributed to scripting gameplay mechanics, ensuring they aligned with our creative vision and enhanced the player experience.

here are some mechanics we implemented to ensure feedback and fun

Action Indicators

Jump!: Bold arrow prompting timely jumps.

Glide!: Jetpack icon with a hold-to-charge mechanic and progress bar.

Attack!: Fist icon signaling combat moments.

Platforms

Jump Walls and Trampolines: Dynamic platforming challenges requiring precise timing.

Shaking Platforms: Added tension and immersion with unstable, shaking platforms.

Full Video Showcase