A Musical Level
(Inspired by Rayman Legends)
In this project, I served as the producer, leading the team through the development process. Additionally, I played an active role in shaping key design decisions and helped script some of the gameplay mechanics. Below are a few mechanics we implemented to enhance the player experience:
Action Indicators: Providing clear, intuitive feedback to players was a top priority. We designed visual cues that guide players toward the correct actions at the right moments, improving immersion and control. These indicators were designed to be instantly recognizable:
Jump!: A bold upward arrow symbol to signify when the player should jump, offering clear, visual direction.
Glide!: A jetpack icon, coupled with a hold-to-charge mechanic and a progress bar, helping players understand the need to hold the button for success.
Attack!: A fist icon, indicating when it's time to attack, providing a direct and intuitive signal to engage in combat.
Jump Walls and Trampolines: To add a platformer challenge and increase player engagement, we introduced jump walls and trampolines. These features required precise timing and interaction with the environment, keeping the movement dynamic and rewarding.
Shaking Platforms: To heighten tension and player focus, we incorporated shaking platforms. As the player navigates from one platform to another, the shaking effect introduces a sense of instability, making each jump feel more intense and immersive.